ΟΔΗΓΟΣ ΓΙΑ ΤΑ SKILLS ΣΤΟΥΣ ΚΑΠΕΤΑΝΙΟΥΣ

Ενα απο τα σημαντικα σημεια στο παιχνιδι αν και δεν μας φαινεται ειναι τα skills στον καπετανιο. Παιζουν πολυ μεγαλο ρολο για τον καπετανιο μας καποια skills γιατι δινουν παραπανω ιδιοτητες στο πλοιο μας που αυτο κανει την διαφορα. Προσωπικη μου αποψη ειναι οτι ο καθενας μας εχει ενα ειδικο παικτικο στυλ και για αυτο και μονο τον λογο θα πρεπει να κατανοηση εξ αρχης την ιδιοτητα του καθε skill  και επειτα να προσαρμοσει στον καπετανιο του την αναλογη ιδιοτητα βαση του στυλ του (επιθετικο-αμυντικο). Παρακατω σας δινω καποιες πληροφοριες σχετικα με τα skills , που κανουν για καθε κατηγορια πλοιων στο παιχνιδι. Αυτο δεν σημαινει οτι ταιριαζουν απολυτα σε καποια κατηγορια πλοιου μιας και τα update στο παιχνιδι αλλαζουν συνεχως. Ελπιζω να σας φανουν χρησιμα.

Light cruisers:
 
1. Situation Awareness/Basics of Survivability.
 I prefer Situation Awareness to know when a DD is nearby and because the cooldown of the repair is relatively low, allowing you to put out fires pretty often. Nevertheless Basics of Survivability is a very good choice because you may burn often due to the low fire resistance of mid-tier cruisers.
2. Expert Marksman/Incoming Fire Alert/Last Stand.
Expert Marksman is not as useful anymore, but still a very good choice because light cruisers are very agile. Incoming Fire Alert is a solid option if you prefer focusing your attention on other things than incoming shells. Last Stand is surprisingly useful for Light cruisers, especially the Omaha-variants and Germans, because they lose their rudder/propulsion reasonably often.
3. Vigilance/High Alert.
Vigilance is a great skill because mid-tier torpedoes are spotted relatively late. High Alert is very useful because it allows you to extinguish fires more often.
4. Demolition Expert/Survivability Expert.
Demolition Expert is an obvious choice now that AFT doesn't extend range anymore and light cruisers tend to spam HE. Survivability Expert is a reasonable option since cruiser HP is a bit low at the mid-tiers. If you are playing Cleveland, Manual AA Fire Control is a valid choice as most of its DPS now comes from AA guns with a caliber larger than 85. However, this skill is wasted on other light cruisers except the Kutuzov.
5. Concealment Expert or a T2/T3 skill you have not taken yet.
 
High-Tier Regular IJN DD:
(Updated for 0.5.5)
 
1. Situation Awareness.
2. Last Stand/Expert Marksman/Torpedo Armament Expertise.
Last Stand is the primary option here because you will lose your propulsion/steering quite often if you are fired at. Torpedo Armament Expertise can be taken if you are confident in your abilities to stay undetected and use premium repair. Expert Marksman is a good alternative because the turret rotation of the IJN DD guns is relatively bad.
3. Superintendent/Vigilance
Superintendent is a great choice to increase the amount of smokescreens and engine boosts available to you, which can be very useful during long battles.
Vigilance is a very good choice as well since you will spend a lot time relatively close to the enemies and may encounter a lot of torpedoes salvos which weren't meant for you. Even considering the great maneuverability of IJN DDs it can be difficult to dodge some of the torpedo walls encountered at the high-tiers.
4. Survivability Expert/Advanced Firing Training.
Survivability Expert would be my preferred choice as IJN DDs have the least HP of all ships. Advanced Firing Training is a reasonable choice even in the non-gunboat variant due to the low range of IJN DD guns.
5. Concealment Expert.
6. Take some of the following depending on your preferences: Basic Firing Training, Torpedo Armament Expertise, Expert Marksman
High-Tier Gunboat IJN DD:
(Updated for 0.5.5)
 
1. Situation Awareness
2. Last Stand/Expert Marksman/Torpedo Armament Expertise.
Last Stand is very important for IJN gunboat DDs as you will get into more gunfights. However, Torpedo Armament Expertise is still a solid option because IJN are torpedo-focused. I rate Expert Marksman higher than TAE, though, since turret traverse is vital for DD gunfights, but it is still less important than Last Stand.
3. Superintendent/Vigilance
Both Superintendent and Vigilance are more important for this build than the regular IJN DD. The extra smokescreens and speed boosts will help you to re-position and gain the advantage in gunfights through speed and smoke.
Vigilance will help you dodge torpedoes that other DDs may fire at you and those intended for other targets that you spot for them.
4. Survivability Expert/Advanced Firing Training/Demolition Expert
Survivability Expert is an excellent choice because of the large HP increase, which really helps in gunfights, but if you play as a gunboat I would personally recommend Advanced Firing Training. IJN DDs got a very good shell arc and can make excellent use of the long range. The extra range makes stealth-firing a lot easier and allows you to fight USN DDs at ranges where they are not comfortable and sneak in some damage on other ships during torpedo reloads.
Demolition Expert is another viable choice if you play aggressively and have no interest in SE or AFT.
5. Concealment Expert
6. Take some of the following depending on your preferences: Basic Firing Training, Torpedo Armament Expertise, Expert Marksman, Survivability Expert
High-Tier American DDs:
 
1. Situation Awareness.
2. Last Stand/Torpedo Armament Expertise.
Last Stand is the preferred choice since they have to fight at close ranges to be effective gunboats. Torpedo Armament Expertise is a decent choice for any US DD from T7 onwards, though, since they can stealth-torp.
3. Superintendent/Vigilance/Torpedo Acceleration.
Superintendent is an excellent choice because American DDs got the best smoke in-game and can make good use of the speed boost consumable due to their low top speed. Vigilance is also a great option since you tend to be close to enemy DDs and I recommend going for Vigilance if you are using premium smoke and speed boost.
Torpedo Acceleration is a fine choice as well, though, if you are at least at the Mahan and especially if you prefer the stealth-torpedo lifestyle.
4. Demolition Expert/Survivability Expert
Demolition Expert is an excellent choice for American DDs due to their high fire-rate and low fire chance, but Survivability Expert is also very useful if you prefer to survivability over damage or just don't use your guns very often.
5. Concealment Expert
6. Another T2, T3 or T4 skill depending on your preferences. I recommend Torpedo Armament Expertise or Survivability Expert.
High-Tier Russian DDs:
 
1. Situation Awareness
2. Last Stand
Last Stand is a great choice because torpedoes aren't as important on Russian DDs as they are mainly gunboats and they tend to get shot at more than the DDs of other nations.
3. Superintendent/Vigilance
Superintendent is a great choice as offensive smoke is incredibly important for Russian DDs due to their bad concealment. Vigilance is equally viable, though, especially if you use premium smoke+speed boost, because of the bad maneuverability of Russian DDs. Dodging torpedoes can be quite difficult as a Russian DD.
I don't recommend Torpedo Acceleration because of the short torpedo range of the Russians even at T10.
4. Advanced Firing Training
Advanced Firing Training is the best choice. Especially at T9/T10 Russian DDs have shell trajectories that allow you to easily hit enemies past 12 KM and due to their bad concealment it is important for Russian DDs to fight at longer ranges. Survivability Expert is not a bad choice either because Russian DDs get shot at often, but they do have the highest DD HP to make up for it. Demolition Expert is a great choice to boost damage, but I recommend taking AFT first.
5. Concealment Expert/Survivability Expert/Demolition Expert
Concealment Expert is a good choice due to the high detectability of Russian DDs, however taking Demolition or Survivability Expert may be a better investment. Russian DDs usually fight at long ranges, in which case Concealment Expert has limited importance.
The usefulness of CE has further decreased since the stealth-fire nerf, which requires RU DDs to be 590 meters further away from their opponents before being able to fire undetected.
If you like to play very aggressively, I still recommend CE, but in any other cases DE or SE are better choices.
6. Take Basic Firing Training and then save up for another T3 or T4 skill.
High-Tier US/IJN Cruisers:
 
1. Situation Awareness/Basics of Survivability/Basic Firing Training
I much prefer Situation Awareness to know when a DD is nearby and because the cooldown of the repair is relatively low, allowing you to put out fires pretty often. Nevertheless Basics of Survivability and Basic Firing Training are an option.
2. Expert Marksman/Incoming Fire Alert
Expert Marksman is a great choice. Cruisers have to dodge a lot in order to survive, especially at the high-tiers, and it is difficult to stay on target in those situations without a good turret traverse. Incoming Fire Alert is also a solid choice in case you don't want to spend your time regularly checking enemy BB turret positions and can save you from BB salvos fired at long ranges which you are not expecting. Keep in mind it only works for shots that have a travel time of at least 6 seconds.
3. Superintendent/Vigilance
Superintendent is an excellent choice because T9/T10 cruisers can heal and the Defensive AA barrage is limited these days. Vigilance is a very good choice as well now that premium heal gives you an extra charge and destroyers are very common.
4. Demolition Expert/Manual AA Control/Advanced Firing Training
Demolition Expert is an obvious choice to help fight BBs. If you do not intend to get Demolition Expert, Manual Fire Control and AFT are both viable options, but AFT is generally the better choice as the extra AA range will help you support your team.
5. Concealment Expert
6. Vigilance/Superintendent/High Alert
High-Tier RU cruisers:
 
1. Situation Awareness/Basics of Survivability/Basic Firing Training
Just like all the other cruiser lines, Situation Awareness is the best choice at T1. It's highly useful to know when exactly you are spotted. However, if you feel like you can play just fine without it, take Basics of Survivability or Basic Firing Training.
2. Expert Marksman/Incoming Fire Alert
Expert Marksman is an obvious choice, but keep in mind it is slightly less useful for the Russian cruisers than it is for other nations since they possess decent turret traverse already and their maneuverability is not particularly good, which means it is easier for the turrets to stay on target during dodging maneuvers. Nevertheless still the preferred choice.
Alternatively you can take Incoming Fire Alert, which the Russians can make good use of. Their generally bad armor and huge citadels can get you killed very easily if you do not pay attention.
3. Superintendent/Vigilance
Superintendent is an excellent choice because T9/T10 cruisers can heal and the Defensive AA barrage is limited these days. Vigilance is a very good choice as well and is especially useful for the Russian cruisers due to their bad maneuverability. Out of all nations they have the biggest issues dodging torpedoes.
4. Demolition Expert/Advanced Firing Training/Manual AA Control
Demolition Expert is an obvious choice since they are very good HE spammers due to fire rate and chance. Advanced Firing Training is another great choice if you prefer a more supportive role. Russian cruisers got good AA from T8 onwards which is worth upgrading. Manual AA Control is an option, but AFT is the better choice. I don't recommend Survivability Expert since the Moskva got tons of HP.
5. Concealment Expert
6. Vigilance/Superintendent/High Alert
High-Tier German Cruisers:
 
1. Situation Awareness/ Basics of Survivability.
I prefer Situation Awareness to know when a DD is nearby and because the cooldown of the repair is relatively low, allowing you to put out fires pretty often. Nevertheless Basics of Survivability is an option, especially because the concealment is not very good on German cruisers, making the info you gain from SA slightly less useful.
2. Expert Marksman/Incoming Fire Alert.
For the Germans Expert Marksman is a solid choice, but nearly as important as for other classes because they already got a great turret traverse (22,5 secs) and bad rudder shift times, meaning it is a lot easier for the Germans to stay on target during evasive maneuvers. Incoming Fire Alert is especially useful for German cruisers due to their fragility and a solid choice in case you don't want to spend your time regularly checking enemy BB turret positions and can save you from BB salvos fired at long ranges which you are not expecting. Keep in mind it only works for shots that have a travel time of at least 6 seconds.
3. Superintendent/Vigilance.
Superintendent is an excellent choice because T9/T10 cruisers can heal and the Defensive AA barrage is limited these days. Vigilance is a great choice for German cruisers also since they have the worst rudder shift time and DDs are more common than ever at high-tiers. The missing heal can be gained with the premium consumable.
4. Demolition Expert/Advanced Firing Training/Manual AA Control/Survivability Expert.
Demolition Expert is a good choice to fight BBs, but not as important for the Germans as it is for the other nations because of the weak HE. AFT is an excellent choice because high-tier German AA is very strong. Survivability Expert is an alternate option due to their weak armor. Manual AA Control is also viable as the Hindenburg got the best 85+ caliber guns of all cruisers, but I prefer AFT.
5. Concealment Expert
6. Vigilance/Demolition Expert/AFT